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 i need help guy's

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BLKnight08
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PostSubject: i need help guy's   Wed Mar 13, 2013 11:14 pm

so i love my E hero's but im having trouble dueling with it for some reason ive tested it on YGOpro and it works fine but DN duelist seem to be tougher or the shuffling system on DN suck's -_______- cmon guy's

me need's advice....or something that might help at least

http://i.imgur.com/0UTHDz5.png

there's the build

Alex
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elkun11
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PostSubject: Re: i need help guy's   Thu Mar 14, 2013 7:22 pm

first of all you need more heros lol
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gm jack



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PostSubject: Re: i need help guy's   Sat Mar 23, 2013 8:57 pm

I'd have said the opposite. I'm a bigger fan of the 7 monster bubblebeat style heros, and I guess this looks like more of a light beat deck though. However, with more monsters, you have to consider that bubbleman may be dead in hand more, so running him at 3 may not be ideal.

The biggest thing I would comment on in your deck is that you have a lack of traps. The hero build I use has 14 traps and triple gemini spark, but I do have the extra space due to less monsters. Consider that heros can operate like as a stun deck, running a huge amount of traps to grind down your opponent, while also being able to otk out of nowhere.

I'm aware you are going for a slightly different light beat style, but this should give an idea of how scary heros can be to play against, when they can summon huge monsters from a single top deck, and have it backed up by huge beat sticks.


More specific comments, I am never sure if I like main decked super-polymerisation. Sometimes, that discard cost is just too hefty for what you get out of it, and I wished it was another trap. However, it does answer some things wonderfully. Masked change I was never sure if I liked or not. The miracle into absolute zero, masked change into acid combo is devastating, but I never quite found it reliable enough to like it, despite how fun it is. Not sure on mind control either. Unless you play a lot of level 4 based decks, I don't feel it has enough synergy with the deck to justify main decking it over a solid trap.
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PostSubject: Re: i need help guy's   Sun Mar 24, 2013 7:51 pm

I would say using photon trasher & noble knight gawyn is the best hero deck, you overlay for blade armor, or etc and get cards in the grave before the bp, than you can use miracle fusion & get a mad crazy otk. it works at anytime during the duel, running triple mst & triple call of the haunted is a good beat down.
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gm jack



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PostSubject: Re: i need help guy's   Mon Mar 25, 2013 4:29 am

Bubbleman works similarly, but with an even greater emphasis on the traps. HEROs in general have los of otks.
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PostSubject: Re: i need help guy's   Mon Mar 25, 2013 8:20 am

To make it more consistent I also added 3 sparkman and one rabbit and 3 bubble man and 2 rykos to mill heros.
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PostSubject: Re: i need help guy's   Mon Mar 25, 2013 1:00 pm

Actually i completely changed it again haha XD

and in fact i ended up removeing a trap and replacing it with a starlight road cause of how many cards i set all the time and i removed the thunder kings and the honest to make room for extra cards
and ive never really been one for traps ill never run more then maybe 8 traps in any deck unless i have to ( fire fist or fire king ect...)

and the mind control is infact amazing help ( good for Xyz, miracle fusion or just getting there boss monster out of the way for an OTK )

i did add a third gemini spark

and i decided to side deck parralel world fusion X3 in case i go up against macro rabbit or anything of the sort

anyways the deck is finished its awesome and i only uses 9 monsters Wink so i do have more room haha
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gm jack



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PostSubject: Re: i need help guy's   Tue Mar 26, 2013 4:18 pm

I find traps are most effective when you run next to none/none (to make their back row hate as dead as possible), or 12+, to completely drown them in traps.
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FunnyKarma76
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PostSubject: Re: i need help guy's   Wed Mar 27, 2013 1:20 pm

I think if you take out 1 miracle fusion you an add an extra super poly. 2 super poly 2 miracle fusion. Super poly gives you more fusion options and it gets rid of annoying card your opponent has.

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gm jack



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PostSubject: Re: i need help guy's   Wed Mar 27, 2013 3:49 pm

Miracle fusion should not be run at less than 3. It is an absolutely phenomenal card in heros. While no, it doesn't steal monsters as well, it works if your monsters are in the grave, banishes stuff to work with the shining, and doesn't require a discard to work.

Miracle fusion is one of the cards which makes heros one of the best top decking decks around, while I find super poly to simply be too inconsistent to be main decked at more than 1.
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PostSubject: Re: i need help guy's   Wed Mar 27, 2013 7:59 pm

I agree with jack.
Miracle Fusion is the most broken card in the deck other than stratos.
http://i.imgur.com/wT20c8H.png

on my build, miracle fusion is just unbelievablely good.
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gm jack



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PostSubject: Re: i need help guy's   Thu Mar 28, 2013 3:19 pm

You run more monsters than spells or traps? What is this black magic?

My hero build is 7 monsters, 19 spells and 14 traps.
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PostSubject: Re: i need help guy's   Thu Mar 28, 2013 4:12 pm

of course I do, its the consistancy of getting xyz's out to use miracle fusion.
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